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毕业论文网 > 毕业论文 > 设计学类 > 工业设计 > 正文

交互式体验在陶瓷设计作品展示中的应用毕业论文

 2021-09-01 21:51:15  

摘 要

本文从当代展示设计出发,以交互体验设计的丰富的案例应用为主线贯穿全文。从交互的概念出发,包括的门类是多种多样的。由于交互体验设计所涉猎的范围较广,于此文中,笔者将主要以交互式体验在陶瓷设计作品展示中的应用为主。本文共分六章,引言部分为选题目的、意义及研究内容和拟采用的技术方案及措施。第二章主要梳理了展示交互体验设计的发展进程与影响,以及分析了交互体验与展示空间设计的关系;第三章以交互体验的应用领域为主体,从使用媒介来看主要有:交互影像艺术,交互装置,交互游戏艺术,交互美学艺术等,并阐述了交互体验的要素构成,视觉传达要素和人机工学因素。第四章介绍了展示空间设计的“体验”设计策略,从故事主题性和观众主体论两个方面对交互体验设计的应用方法的创新思维进行拓展理解;第五章以陶瓷艺术设计大赛展馆设计为例进行实践研究,从展馆的立意、外观设计、功能分区、参与者分析入手,阐述展厅的设计特点;第六章是对展示交互体验设计的未来进行展望,希望通过交互体验设计的手段,改变以往被动的信息传播过程,从而达到信息的有效传播。

关键词:交互设计;展示空间;体验式设计

Abstract

In this paper, starting from the contemporary exhibition design, interactive experience designed to enrich the case of application of the main line throughout the text. Starting from the concept of interaction, including the categories are varied. Because interactive experience design covered a wide range, in this article, the author will be mainly interactive experience in Ceramic Design works displayed in the main. This paper is divided into six chapters, introduction to the topic purpose, significance and research and technology programs and measures to be adopted. The second chapter reviews the impact of the development process and display interactive experience design, and analysis of the interactions and the relationship between the exhibition space design; the third chapter applications interactive experience as the main body, from the use of the media point of view there: Interactive image art, interactive installations, interactive game art, communication and web art, interactive art aesthetics, and described the elements constituting interactive experience, visual communication elements and ergonomic factors. The fourth chapter describes the design of the exhibition space "experience" design strategy, on the two aspects of creative thinking interactive experience designed to expand understanding of application methods from the main theme of the story and the audience; the fifth chapter Ceramic Art and Design Competition Hall Case studies designed to practice, from the pavilion conception, design, functional area, the participants analysis, elaborates exhibition design features; the sixth chapter is to show the future interactive experience design will be discussed. We hope that through interactive experience means designed to change the past passive information dissemination process, so as to achieve the effective dissemination of information.

Key WordsInteraction Design; Exhibition Space; Experience Design

目 录

  1. 绪论.........................................................................................................................................................1

1.1选题目的、意义及研究内容...........................................................................................................1

1.2拟采用的技术方案及措施................................................................................................................2

第2章展示交互体验设计的历史与发展.................................................................................................2

2.1交互的历史渊源..................................................................................................................................2

2.2展示交互体验设计的发展进程与影响..........................................................................................2

2.3互动体验设计出现的经济文化背景和理论依据.................................................... ..................3

2.4交互体验与展示空间设计的关系..................................................................................................4

第3章交互体验的要素构成与应用领域.................................................................................................5

3.1交互体验的要素构成..........................................................................................................................5

3.1.1交互体验设计的视觉传达要素.............................................................................................5

3.1.2交互体验设计中的人机工程学要素..................................................................................6

3.2.交互体验设计的应用领域...............................................................................................................6

第4章 展示空间设计的“体验”设计策略.................................................................................................7

4.1展示空间设计策略“体验”理念的体现.....................................................................................7

4.2交互体验设计在现代展示设计中的应用方法...........................................................................7

第5章实践研究——第三届陶瓷艺术设计大赛展馆设计.................................................................11

5.1陶瓷艺术设计大赛展馆的立意........................................................................................... ........12

5.2参与者分析以及展馆设计策略....................................................................................................13

5.3展馆的设计特点...............................................................................................................................15

第6章 结论....................................................................................................................................................16

参考文献...........................................................................................................................................................17

致谢....................................................................................................................................................................18

第一章 绪论

1.1选题目的、意义及研究内容

现代的展示设计的目标是从陈列的设计方向转变为服务的交互设计,是以观者作为服务目标的体验式设计,交互体验式设计特别之处在于交互的形式打破了展品和观者空间上的限制。以设计者的身份从事展示设计创造,除了解决功能现实问题之外,更需要将其视为一种人文化的社会活动方式和文化现象,将人需求和习惯联系起来进行研究。同时,本文也是笔者在数字化时代背景下,对于情感化设计的发展进行研究的起点。而陶瓷设计的展示是一种比较有特点的展示形式,它既古典又现代,融合了古典的美学韵味和现代科技,不同的陶瓷设计产品,展示的方式也各有千秋。例如高科技材料的陶瓷产品或者日用陶瓷的碟和碗,艺术陶瓷的陶艺,室内陶瓷的洁具和地砖,其展示方式、风格和设计定位都不尽相同。所以将交互式体验融入陶瓷产品的展示是很有必要的,以提升陶瓷产品的文化品质,发掘它背后诗意的审美价值。

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